Rather, it seems to collect stuff just as it happens to walk over them. Needless to say, this can be the source for some frustration – especially when you have a bunch of thugs beating you up on the same time as you try to navigate through the area and collect treasure chests.Īlso, the AI of your partner isn’t smart enough to collect power-ups that it needs. The game switches between these two depending on whether you’re engaged in combat or not, and you can also manually control it by holding L1. In order to be able to navigate through the stage you’re thus forced to play with two different control schemes – the regular one where you jump by hold up, and the Scenario Campaign specific one where you walk forward by holding up. The Scenario Campaign mode is played from a third-person camera view, rather than from the side. If one such move is used to finish off a combo, it has the potential to allow for further, longer juggling combos than what’s otherwise possible. The Bound System is a new feature to Tekken 6 and it basically means that each character has some moves that have a “bound” property. Juggling combos, crouch dash canceling, specific wall combos, escaping throws etc are such moves to name a few. On the other hand, the game has lots of advanced stuff to its controls that you can’t learn by simply looking at move lists. This means that your timing can be a little off – at least for the basic combos – but still be able to execute the intended combo. Tekken 6 is however generally pretty forgiving in that it doesn’t require frame-by-frame precision timing in all its combos. Stringing together combos and special attacks is obviously a central part of the game, as with any other serious fighting game out there. Counters and throws, for example, are executed by pressing two buttons together – doing this on the buttons of an arcade stick is no problems but it can be quirky to pull off on a Dual Shock 3. Playing the game on an arcade stick has its obvious advantages – not only is it more true to the original arcade experience, it’s also more convenient. On this premise you can make various combos by chaining together different combinations of the buttons – most, if not all combos are character specific, so you have to learn them on a character-to-character basis. Cross button, a kick with your left leg and Circle button, a kick with your right leg. Triangle button, a punch with your right hand. Each button represents one limb of your character, so the Square button translates into a punch with your left hand. ![]() The game is played with four buttons and one directional stick or pad. The control scheme in Tekken 6 stays pretty much the same from previous Tekken games. In its essence, this is basically an opportunity for the losing fighter to catch up and perhaps turn the round to his advantage, and as such it is a great tool – a very nice addition to the game. This means that when a character is low on health, he will enter a special “rage status”, meaning that his attacks will cause more damage than normal. One of the new features that Tekken 6 introduces is the Rage System. The fights are typically regular one-on-one no-rules matches on a set number of rounds. As a 3D fighting game, Tekken 6 does utilize side stepping, walls combos, juggle combos and so on as a central part of the game. Tekken 6 is all about brutal fighting violence. Tekken games have always stood as one of the best and coolest 3D fighting games around. ![]() However, these games have never really been about the story in the first place. This game is therefore a perfect opportunity to jump right in on the story – whether you’re a newcomer or have been away from the series for a while. That thread is explained in Tekken 6, and some new light is shed on past events. The story line in these games is somewhat vague, but there is a thread following through the entire series. Tekken 6 for the home consoles is based on the arcade game Tekken 6 Bloodline Rebellion, which is an updated version of the original arcade game Tekken 6. Jin’s response is to announce The King of Iron Fist Tournament 6 in order to battle Kazuya and crush G Corporation. Now in charge of G Corporation, Kazuya is seen as the only force who could oppose Jin and places a bounty on Jin’s head for anyone who can capture him. His biological father, Kazuya Mishima, is aware of this and finds Jin’s interference in his own plans for global domination to be a nuisance. This action plunges the world into a chaotic spiral, with war erupting around the globe and even amidst the space colonies orbiting the planet. Using his resources within the organization to become a global superpower, he severs the Mishima Zaibatsu’s national ties and openly declares war against all nations. Jin Kazama has taken charge of the Mishima Zaibatsu corporation and now holds tyrannical ambitions. All out brutal violence in one of the finest 3D fighting games around.
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